Cloak Ghost Rush + Nuke
- 1x Orbital Command Center
- 22x SCV
- Minerals: 1x 16
- Gas: 1x 6
- 2x Barracks (+Tech Lab)
- 1x Ghost Academy
- 1x Factory
- Research Personal Cloaking
- Arm Nuke.
With this build order we will be able to surprise the enemies with cloak ghosts quickly, and even a nuke. It's imperative to block our ramp, to don't let the enemy scout our plans with a probe or an adept, hiding the first ghost.
The ghost rush is even faster than a banshee rush. The nuke is to destroy the protoss pylons, damaging their supply and preventing the pylon overcharge. Two ghost can kill one worker with 2 shoots, while against other races we will need 3 shots.
After denying the early scout and hiding the first ghost, we attack when we have two ghosts. We active the cloak if the opponent has a sizeable army, and focus the attack to the workers.
When the third ghost arrives to the enemy's base, we use the nuke to destroy the most of supply structures we can. As this is an All-In build we must train hellions and more ghosts to assure the win.
Remember that mostly of the protoss players will do a fast expand, and if they decide to adept rush us, we will be able to defend with the ghosts.
After the nuke is launched we must train hellions to help the ghosts, and an armory to transform them into hellbats. Don't forget to use the first two MULEs in time. This ghost rush will grant you many happy wins.