Tank Marine Push

Official Guide
en (Englisch (English))
Terran vs. Zerg
Macro
3

Main Goal

  • 3x Command Center
  • 38x SCVs into 3 Base Eco
  • Minerals: 2x 16
  • Gas: 2x 3 (only at the first base) into 4 Gas
  • 1x Barracks
  • 1x Factory
  • 1x Starport
  • Attack with Tank-Drop and Marines as soon as the first Medivac is finished

Opening

Our first goal is to scout our opponent with a Reaper. While doing so we expand. The first thing we want to know is whether our opponent takes an expansion or not. After this we want to know whether the Spawning Pool has already been finished and whether our opponent has taken an Assimilator.


In case the Zerg doesn’t have a second base yet we have to react immediately. A Zerg without an expansion usually indicates a one base All-In. At first we have to build 1 or 2 bunkers on the ramp to our mainbase.To complete the base we build a Supply Depot in the gap. Furthermore we cancel our second Command Center and stop the SCV production for now. By doing so we have more minerals for our defense.

Basic Build

After surviving the early game we focus on our main attack. We also take another expansion to prepare for the transition into the late game.
Our Marine/Tank push is not designed to directly finish our opponent in one fight. We want to pressure him constantly and as the aggressor we want to control him.

To achieve this we directly attack the third base of the Zerg and use our Medivacs to move our Tanks slowly but steady forward.
We also have to spread our Marines so it is going to get more difficult to kill them with Banelings.

Same goes for Zergs with a Roach army.Here we have to react as quickly as possible to dodge the Corrosive Bile shots.
Don’t forget to constantly produce units. We need them to pressure the Zerg even more. Try to drop him as much as you can or use your reinforcement to support your main army.

Follow-Up

During our attack we already have to decide which tech we are going for. This decision should based on your own prefered playstyle. In general you should keep these things in mind:

  • Bio: A bio army requires a lot of multitasking and a good controll over your units. It is important to pressure your opponent with multiple attacks, drops and good micro. You can also combine Tanks, Widow Mines and Liberators. This makes it easier for us to position our army well and force the Zerg into a bad position.
  • Mech: Mech games are usually quite slow. The morst important thing when playing Mech is the positioning of your army. Mech players should have an excellent understanding of the game. They should be able to take the best position to have an advantage over the Zerg player. If you get caught out of position with your army, the game can be decied within a few seconds.

Depending on which unit composition we are going for we build more production facilities (like Barracks or Factories). It is also important to build upgrade facilities. But always have a look at what your opponent is doing.

Build Orders

0:17
14
Supply Depot
0:40
16
Barracks
0:45
16
Refinery
@50 Gas
19
Reaper
1:30
20
Orbital Command
@400 Minerals
20
Command Center
1:50
20
Refinery
1:52
20
Supply Depot
2:02
21
Reactor on Barracks
@100 Gas
22
Factory
2:57
27
Orbital Command
3:03
30
Techlab on Factory
3:06
30
Starport
3:22
33
Tank
3:44
41
Medivac
3:55
45
Command Center
3:57
45
Supply Depot
4:00
46
Swap Factory and Starport
4:00
46
Swap Factory and Barracks
@First Medivac finished
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Attack with Tank-Drop and Marines
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